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<title>kleber3d's CGPortoflio Gallery</title>
<link>http://kleber3d.cgsociety.org/gallery/</link>
<description>kleber3d's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Robot's</title>
	<link>http://kleber3d.cgsociety.org/gallery/658996</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1217515216_small.jpg"><br><br>hi!<br />
	<br />
character developed for a client of Portugal<br />
Modeling in 3dsmax 9, textured in Bodypaint and Photoshop.<br />
render Vray.<br />
<br />
thanks guys]]>
	</description>
	<pubDate>Thu, 31 Jul 2008 14:40:19 +0000</pubDate>
	</item>
	<item>
	<title>T-rex vs Brach</title>
	<link>http://kleber3d.cgsociety.org/gallery/651884</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1215778799_small.jpg"><br><br>This scene is from an animation, the T-rex and Brach models were made in 3D Studio Max 9 with Vray. I used Zbrush to make displacement. Textures are Bodypaint and Photoshop.<br />
<br />
I hope you people like it. Hugs, Kléber]]>
	</description>
	<pubDate>Fri, 11 Jul 2008 12:20:06 +0000</pubDate>
	</item>
	<item>
	<title>Motogirl</title>
	<link>http://kleber3d.cgsociety.org/gallery/631014</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1210694419_small.jpg"><br><br>	<br />
Hello staff,<br />
<br />
  Pinup developed for character animation, modeling was done in 3dsmax and rendering in Mentalray, used hair and plans on the hair,<br />
<br />
I hope you enjoy<br />
<br />
hug to all. ]]>
	</description>
	<pubDate>Tue, 13 May 2008 16:00:24 +0000</pubDate>
	</item>
	<item>
	<title>the man</title>
	<link>http://kleber3d.cgsociety.org/gallery/603921</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1204639723_small.jpg"><br><br>character developed for animation, modeled in 3ds max, textured in bodypaint and photoshop. Render Mental Ray, the hair is max's hair with textures planes..<br />
<br />
thanks]]>
	</description>
	<pubDate>Tue, 04 Mar 2008 14:08:46 +0000</pubDate>
	</item>
	<item>
	<title>Angel (nude)</title>
	<link>http://kleber3d.cgsociety.org/gallery/561658</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1195086721_small.jpg"><br><br>Image created in 3dsmax, inspired models in the Victoria's Secret fashion show, the mental ray render, sss fast skin, the hair is hair and fur, and models with textures]]>
	</description>
	<pubDate>Thu, 15 Nov 2007 00:32:04 +0000</pubDate>
	</item>
	<item>
	<title>preparing cake</title>
	<link>http://kleber3d.cgsociety.org/gallery/508579</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1182216911_small.jpg"><br><br>Image developed for a kid project, I used 3ds max8, Vray, photoshop and bodypaint to do the texture. The main ligth cames from the side windown. The time for render was 30 minutes with 1.600x1200]]>
	</description>
	<pubDate>Tue, 19 Jun 2007 01:35:13 +0000</pubDate>
	</item>
	<item>
	<title>toys</title>
	<link>http://kleber3d.cgsociety.org/gallery/500244</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1180108422_small.jpg"><br><br>Hello! <br />
These images are a study for a children ad. <br />
The main doll is alive, and it will teach some children health care in small animation. <br />
i used <br />
3ds max 8, vray, bodypaint, photoshop.<br />
Any comments are welcome. <br />
]]>
	</description>
	<pubDate>Fri, 25 May 2007 15:53:44 +0000</pubDate>
	</item>
	<item>
	<title>orca whale killer</title>
	<link>http://kleber3d.cgsociety.org/gallery/497482</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1179459453_small.jpg"><br><br>Hello people..<br />
This whalesr is a thief made for a short animation Im working on. Made in 3DS Max 8 , maya 8,5 with V Ray, dreamscape.<br />
Used Body Paint 3 and photoshop for textures. 15 minutes of render.<br />
This sce<br />
Any comments are welcome.<br />
Thanks,]]>
	</description>
	<pubDate>Fri, 18 May 2007 03:37:37 +0000</pubDate>
	</item>
	<item>
	<title>the thief</title>
	<link>http://kleber3d.cgsociety.org/gallery/485826</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1176658260_small.jpg"><br><br>Hello people..<br />
<br />
This character is a thief made for a short animation Im working on. Made in 3DS Max 8 with Mental Ray ( I used SSS fast skin, and &quot;hair and fur&quot; for hair).<br />
Used Body Paint 3 and photoshop for textures. 15 minutes of render.<br />
<br />
This scene the tief is in the sink after the robbery.<br />
<br />
Any comments are welcome.<br />
<br />
Thanks,]]>
	</description>
	<pubDate>Sun, 15 Apr 2007 17:31:02 +0000</pubDate>
	</item>
	<item>
	<title>Airplane - emergency landing</title>
	<link>http://kleber3d.cgsociety.org/gallery/478720</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1174920469_small.jpg"><br><br>	<br />
developed in 3ds max 8, to render vray, of fire and smoke had been developed with afterburn, textures Photoshop and Bodypaint, treatment of color Photoshop. ]]>
	</description>
	<pubDate>Mon, 26 Mar 2007 14:47:52 +0000</pubDate>
	</item>
	<item>
	<title>shark white</title>
	<link>http://kleber3d.cgsociety.org/gallery/471537</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1173278139_small.jpg"><br><br>	<br />
shark developed for animation, the creation software was 3ds max 8 relieving vray, the time to relieve with 1600 frames was 7 minutes. ]]>
	</description>
	<pubDate>Wed, 07 Mar 2007 14:35:52 +0000</pubDate>
	</item>
	<item>
	<title>Lufthansa 747</title>
	<link>http://kleber3d.cgsociety.org/gallery/461484</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1170962215_small.jpg"><br><br>Airplane Lufthansa 747, developed for animation. 3ds max 8 to relieve vray 12 you draft to relieve size 1600 x 1200 frame.]]>
	</description>
	<pubDate>Thu, 08 Feb 2007 19:17:06 +0000</pubDate>
	</item>
	<item>
	<title>boeing 747_100</title>
	<link>http://kleber3d.cgsociety.org/gallery/459760</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1170623327_small.jpg"><br><br>	<br />
the airplane was developed in 3ds max8 and vray, for a animation where it takes off voo. 2 days of production, modeling texture and to render ]]>
	</description>
	<pubDate>Sun, 04 Feb 2007 21:08:52 +0000</pubDate>
	</item>
	<item>
	<title>Pinup's Kleber Darcio</title>
	<link>http://kleber3d.cgsociety.org/gallery/459304</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1170512458_small.jpg"><br><br>	<br />
Personage developed in 3ds max 8, vray, photoshop and Bodypaint. the work was concluded in of 2 weeks. <br />
Personage “was inspired” in the art of Dean authorized Yeagle and for it. <br />
one of the models was inspired in the parade of the Victoria's Secret fashin Show. <br />
An important reference of work was the talent of the great artist Andrew Hickinbottom. ]]>
	</description>
	<pubDate>Sat, 03 Feb 2007 14:21:02 +0000</pubDate>
	</item>
	<item>
	<title>old man</title>
	<link>http://kleber3d.cgsociety.org/gallery/442402</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1166462998_small.jpg"><br><br>image developed for animation, shaped in 3ds max 8 and rendering Mental ray, the texturex had been created in bodtpaint e photoshop.<br />
]]>
	</description>
	<pubDate>Mon, 18 Dec 2006 17:30:08 +0000</pubDate>
	</item>
	<item>
	<title>garden</title>
	<link>http://kleber3d.cgsociety.org/gallery/435731</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1164890269_small.jpg"><br><br>image developed for animation, shaped in 3ds max 8, and to relieve was vray, the textures had been created in bodypaint and photoshop. the ideia is of a garden where deferred payment one dog.]]>
	</description>
	<pubDate>Thu, 30 Nov 2006 12:37:54 +0000</pubDate>
	</item>
	<item>
	<title>lego city</title>
	<link>http://kleber3d.cgsociety.org/gallery/435079</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1164749130_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 28 Nov 2006 21:25:34 +0000</pubDate>
	</item>
	<item>
	<title>the boy car</title>
	<link>http://kleber3d.cgsociety.org/gallery/410647</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1159446731_small.jpg"><br><br>this image was developed for a animation, all the scene was made in 3ds max 8, relieving was the V-ray, history is of one girl that it leaves to fish, and it finishes entering in a great adventure, this boy, is was lost in the road, the two if find and go to sin together.    the textures fou done in the Photoshop and Bodypaint, the vegetation is all 3d.  in iluminaçao I used one direct light to simulate the light of the sun.  the personage was rigging with character studio.]]>
	</description>
	<pubDate>Thu, 28 Sep 2006 12:32:13 +0000</pubDate>
	</item>
	<item>
	<title>cartoon gilr cycle</title>
	<link>http://kleber3d.cgsociety.org/gallery/410263</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1159362151_small.jpg"><br><br>image developed for animation.  scene that girl passes for the field.  modeling in 3ds max, render v-ray ]]>
	</description>
	<pubDate>Wed, 27 Sep 2006 13:02:33 +0000</pubDate>
	</item>
	<item>
	<title>city cartoon</title>
	<link>http://kleber3d.cgsociety.org/gallery/399258</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1156955949_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 30 Aug 2006 16:39:12 +0000</pubDate>
	</item>
	<item>
	<title>Bird</title>
	<link>http://kleber3d.cgsociety.org/gallery/399255</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1156955384_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 30 Aug 2006 16:29:46 +0000</pubDate>
	</item>
	<item>
	<title>t-rex2</title>
	<link>http://kleber3d.cgsociety.org/gallery/359098</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1147984426_small.jpg"><br><br>sufficient the time I started to create a rough draft of a model of tyranossaurus rex, then I decided to place in practical , t-rex was developed in 3ds max, I used the technique of bump with displacement created in z-brush, the texture was developed in the Body paint, and renderizado with vray. ]]>
	</description>
	<pubDate>Thu, 18 May 2006 20:33:49 +0000</pubDate>
	</item>
	<item>
	<title>girafe</title>
	<link>http://kleber3d.cgsociety.org/gallery/356882</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/131541/131541_1147474375_small.jpg"><br><br>]]>
	</description>
	<pubDate>Fri, 12 May 2006 22:52:56 +0000</pubDate>
	</item>
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